﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.model.@base
{
    public enum InvisibleType
    {
	    /**
	     * Field NONE.
	     */
	    NONE,
	    /**
	     * Field NORMAL.
	     */
	    NORMAL,
	    /**
	     * Field EFFECT.
	     */
	    EFFECT
    }
}
